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Dani Corado Quirós
Danko


Location:
Mataró, España

Language(s):
English, French, Spanish

Member Since:
February 2002

Last Updated:
29 November 2006

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Rude -ruthless head hunter-
3ds max, Photoshop, ZBrush
November 2006


   
Base mesh for the head and torso modeled in 3Ds Max. Then exported to subdive and sculpt details in Zbrush. For the shader I tried a SSS material rendered with Mental Ray. No unwraping and texturing done, so the image is finally post-processed in photoshop.
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